DAZED DIGITAL- ANTHEM OF MY YOUTH
Coinciding with Aphex Twin’s 2014 album release Syro, Dazed and Confused commissioned this video for one of his ancient and acclaimed anthems; Flim. Inspired by the nostalgia, innocence and horror of a youth spent on psychedelics, the film mashes up memories of saturday morning cartoons with 90’s style LSD comedowns. The film was featured on Dazed Digital.
Client: Dazed Digital (UK)
HERRADURA – PRINT/ TV/ DIGITAL CAMPAIGN
A multilayered campaign for luxurious Mexican tequila brand Herradura. Worked with Fallon Worldwide alongside photographer/ director Michel Comte as a Creative Director- developing surreal fashion driven experiments that integrate glitchy 3d elements. The work launched in Mexico and the USA in 2014/ 2015.
Client: Fallon Worldwide (USA)
DIVINE LOVE- MUSIC VIDEO
Divine Love is a music video for Swede- Belgian band Victoria + Jean. Love isn’t just for humans. The video follows the the surreal quest of Smokey; a lovelorn budgie in search of his soulmate. Set in a surreal retro-future universe, the film follows the trials and errors of budgie matchmaking. Featured on Nowness in 2014.
Client: Victoria + Jean (Belgium)
MOVI KANTI REVO – GOOGLE CHROME EXPERIMENT
Launch MOVI KANTI REVO http://www.movikantirevo.com/
Client: Google Chrome (USA)
LOUIS VUITTON – FILM
A film to celebrate the collaboration between Stephen Sprouse and Louis Vuitton. Sprouse was the designer behind the first LV graffiti print which has been used in multiple collections since. He also created the leopard print which happens to be the focus of the collection showcased here. Inspired by the lo-fi techniques close to both Fontaine and Sprouse’s heart, the film is set inside a Sprouse x LV wonderland of xerox, VHS noise and generative leopard print mayhem.
Music by Matthew Dear.
Client: Louis Vuitton (FR)
RAINBOW X APOCALYPSE – FILM + INSTALLATION
According to popular esoteric and pseudo scientific theories 2012 was meant to be the final year of human existence. Rainbow X Apocalypse is an animated short film inspired by this doomsday prophesy. It challenges viewers to explore the possibility of metaverse, an afterlife for avatars, a continually shifting space for our souls to live on for eternity. Created with Geoffrey Lillemon @ Champagne Valentine. Sound by Brian Close.
Client: Vice Magazine/ Channel 4 (UK)
ADOBE NEW CREATIVES – FILM + CAMPAIGN
A project with Adobe as well as artists like Joshua Davis and Jeremy Fish, Adobe New Creatives was a campaign showcasing the creative industry’s most exciting players. A collaborative spot was made, using bespoke projection mapped portraits created by each artist. The TV spot and print series became central elements to Adobe’s New Creatives Campaign launched in 2013.
Client: Adobe (USA)
TATE MODERN – SITE + APP
Immersive site and app created for the Tate Modern’s installation How it is by Polish artist Miroslaw Balka. Disorientating and dark, the site mirrors the installation itself giving viewers insight into the inspiration behind the work via Balka’s handwritten notes. Created with Geoffrey Lillemon @ Champagne Valentine. Sound by Lucia Ilett.
Client: Tate Modern (UK)
EDUN – PRINT + INTERACTIVE LOOKBOOK
Print campaign and interactive look-book for sustainable fashion brand Edun. Created for their Fall/Winter collection Storytellers and Liars: exploring the concept of stories, and what they become once passed along. Borrowing juxtaposed prints and textures from the collection the experience encourages users to scratch video layers away, revealing the truth behind the lies. Created with Geoffrey Lillemon @ Champagne Valentine.
Client: Edun (USA)
TUDOR WATCHES- ONLINE FILM
Created for a new, feminine edition to the Tudor watch collection, the Clair du Rose. Inspired by the iridescent mother of pearl, and swirling cloud textures in the design, the film imagines the birth of the watch deep inside a surreal, galactic world.
Client: Tudor Watches/ Nowness (UK)
CuteXdoom – VIDEOGAME MOD, INSTALLATION
CuteXdoom is a video game modification that transforms a first person shooter into a surreal cute-overload experience. You play character Sally Sanrio, who wishes to join the supermodern religious cult CuteXdoom; who believe that the worship of cute material objects will lead to happiness and enlightenment. In order to prove worthiness you must collect enough cute toys to constitute an offering for the leader of the cult, before they welcome you as a member. Once you are inside the temple you will receive a special message of enlightenment.
CuteXdoom continues to be exhibited internationally as an installation. Wallpaper, sound, a customized joypad and seating surround a digital projection of the game creating an immersive experience, played by visitors to the gallery one by one. Series of CuteXdoom prints and sculptural works were also available as editions as part of the exhibitions. Created with Mike Pelletier.
An otherworldly homage to Cleopatra’s Suicide by Snake Bite. Paradisis imagines the legendary queen’s ascension to the afterworld through a mystical pyramid portal, taking inspiration from the myth around her purported suicide by asp snake bite. Sound by Chris Taylor.
Client: Nowness (UK)
DIESEL – INTERACTIVE RETAIL INSTALLATION
An interactive retail installation for Diesel’s Be Stupid campaign which combines infrared camera and sensor technologies with absurdist physical sculpture. Installed in Diesel store windows, and in stores in Amsterdam and Antwerp. Created with Geoffrey Lillemon @ Champagne Valentine.
Client: Diesel (NL)
GHOSTGARDEN – APP + INSTALLATION
Ghostgarden is an iPhone app that invigorates garden settings with a fantasy and narrative utilizing GPS to activate cinematic chapters.
Tapping into the untold stories and secrets of provocative garden settings, Ghostgarden for the iphone involves an audience in a playful adventure as they seek to discover and become part of a new garden narrative. The iPhone takes on new importance, reinvented as a storyteller, guiding audiences through a fantastical cinematic experience. Sublime visual chapters and spatial sounds will enthrall the viewer as they wander through the gardens locating each point of content with an animated map viewer. Created with Mike Pelletier.
MY LOVER THE SERVER – GALLERY SHOW
My Lover the Server explores the phenomenon of Internet romance which has exploded online in recent years. Drawing on real digital communications with web stalkers, strangers and actual lovers, and re-interpreting them for the Concrete gallery space in Amsterdam. Against a backdrop of dedicated wallpaper designed by the artists, looping animations run continuously off memory cards, inviting the public to remotely interact with the artwork. Digital prints were presented in dedicated Rococo frames, and an exquisite My Lover the Server book launched in a limited run of just 150 copies.
The exhibition offers an increasingly powerful interaction between viewer and artist , asking: is expressing love through icons, animations, video and .gifs the new bouquet of roses? How are romantic communications intensified and changed via the Internet? These questions will resonate with anyone who uses communication technology in daily life, particularly online social networks like Facebook and Skype, where flirtation has no face and high school obsessions re-emerge from the past. In short, the vast majority of the Net generation will be provoked and stimulated by My Lover the Server.
Property of the artists Anita Fontaine and Geoffrey Lillemon.
FEVER BEACH- IPHONE APP
Fever Beach is a location based cinema app set in the Point Nepean National Park, Australia. A supernatural tale of paranoia, fever and surreal history, the app experience guides people through a beautiful windy peninsula in southern Australia where they pick up video chapters of the story by visiting multiple locations.
Client: Aphids (AU)
The Entire City is an interactive album release for UK based musician Gazelle Twin. Taking her moody soundscapes, we created an interactive eye visualizer where the imagery and music shift depending on the blink of an eye. Created with Geoffrey Lillemon @ Champagne Valentine.
Launch The Entire City
Client: Gazelle Twin
Anita Fontaine’s radical creations intersect art, fashion, advertising and technology. Celebrated as an artist, director and creative director, her work straddles virtual dimensions that verge on beauty and experimentation. Her future forward vision and hyper real aesthetic have evolved into a recognized brand, making her a favorite collaborator of Louis Vuitton, Diesel, MAC Cosmetics, Vice and Google.
Hailing from Australia, Anita played in goth hop bands creating game art hacks while studying photography, film and video game design. Anita relocated to Canada in 2002 to become an artist in residence at the pioneering Banff New Media Institute, where she created digital art experiments for 3 years inside a magic mountain national park. From here she was initiated into American life, moving to Boston to establish an interactive research lab inside wicked advertising agency Modernista! A growing reputation and transfer to Amsterdam inspired an exit to create her own boutique agency with long time collaborator Geoffrey Lillemon. For 5 years their Amsterdam based company Champagne Valentine created ground breaking sensory art experiences for an international clientele under the philosophy “we make art for brands”.
Anita left Champagne Valentine in 2012 to pursue other projects including films for Louis Vuitton, an immersive experience for Google Chrome and Cirque Du Soleil, and a couple of music videos in between. In 2013 Anita moved to San Francisco to work with multi-disciplinary collective West Studios helping incubate some of the world’s most disruptive start-ups including Jawbone, Anki and Venmo.
With London calling, Anita returned in late 2014 to set up her own studio. She is currently preoccupied with creating virtual worlds for the ever expanding Metaverse, in between client commissions. Her work is exhibited in museums and galleries internationally and she has remained a passionate member of the arts and design community, giving presentations in Europe, Australia, Asia and North America.
CLIENTS AND COLLABORATORS
2013 INTERACTIVE SCREEN, BANFF CANADA
2012 OFFF Barcelona, Spain
2012 TOCA-ME, Munich, Germany
2012 Resonate!, Belgrade, Serbia
2011 Ignite, Mediamatic, Amsterdam
2010 Space Invaders, FACT, Liverpool
2010 Creative Review Click Conference, London, UK
2009 OFFF, Lisbon, Portugal
2009 Floating Points, Emmerson College, Boston, USA
2009 FITC, Amsterdam, NL
2008 Upgrade!, MAD Gallery, Eindhoven, NL
2008 Gallery of Modern Art, Brisbane, AU
2007 FITC, Hollywood, USA
2007 X-media Lab, Singapore, SI
2005 Mobile Digital Commons Network Event‚ Le‚Äô Sat, Montreal, CA
2005 Next Media, Banff Springs Hotel, Banff, CA
2005 Digra Games Conference, Vancouver, CA
2004 Simulation and Other Re-enactments, Banff New Media Institute, CA
2003 Skinning Our Tools, BNMI, BANFF, CA
2002 GameArt, Electrofringe Festival, Newcastle, AU
2002 Computer Games and Digital Cultures,Tampere, FI
2001 Girls and Gaming, Electrofringe Festival‚ Newcastle, AU
2014 Gamerz, Vazarely Foundation, France
2011 New Psychedelia, QUT Museum, Brisbane, AU
2010 Space Invaders, NIMK, Amsterdam, NL
2010 Hellfire Godspeed, Hellfire Canyon Club, Los Angeles, USA
2009 Technocolr The Harlequin Lodge, Second Life
2009 My Lover the Server, Concrete Gallery, Amsterdam, NL
2009 CuteXdoom II, Maxalot Gallery, Amsterdam, NL
2009 The Aesthetics of Gaming, Pace Digital Gallery, New York, NY
2008 National New Media Art Award, GOMA, Brisbane, AU
2007 Animated, National Portrait Gallery, Canberra, AU
2007 Maquillando Monstruos, Proyecto Tinoco y Palacios, Oaxaca, MX
2007 Digitally Yours, Ars Nova Museum, Turku, FI
2006 Controller, Artists Crack the Game Code, Interaccess Gallery, Toronto, CA
2005 Toy Takeova, Yarra Sculpture Gallery, Melbourne, AU
2005 Entermultimediale, Zizkov TV Tower, Prague, CZ
2004 Killa Chinchilla, The Belvedere, Brisbane, AU
2004 FILE-2004, SESI Gallery, Sao Paulo, BR
2004 FCMM, Centro Cinema, Montreal, CA
2004 Alt + Ctl, Beall Center for Art and Technology, LA, USA
2004 2004, Australian Centre for the Moving Image, Melbourne, AU
2004 Cult Classic, Gertrude Contemporary Artspace, Melbourne, AU
2003 Fragged, Paynter Gallery, Newcastle, AU
2003 Bittersweet, Other Gallery, Banff, CA
EXILE – IPAD OPERA
EXILE is the world’s first opera for the iPad. Part interactive music video, EXILE combines the exquisite drama of Helen Gifford’s chamber opera with extraordinarily textured generative visuals. Set on a desolate coastline, Helen Gifford’s exquisite opera explores the psychological state of Iphigenia, as she reflects on her time as a high priestess of human sacrifices. EXILE combines Greek tragedy with advanced digital media, new mobile technologies and contemporary music.
Client: Aphids/ Chamber Made Opera (AU)
TECNOCOLR, THE HARLEQUIN LODGE – SECOND LIFE INSTALLATION
Tecnocolr, the Harlequin Lodge was a fantastical architectural experiment created inside online virtual world Second Life. Inspired by abandoned roadside attractions, the Harlequin Lodge was designed as a disorientating art hotel for visitors/ second life avatars to stay a while. Inside the lodge whimsical installations, optical treats and sound sculptures filled rooms, offering a gallery type atmosphere for virtual visitors to interact and socialize. The temporary exhibition and opening took place inside Second Life.
KNIGHTSHIFT – VIDEO INSTALLATION
In medieval romances, the image of the heroic knight with his super-human abilities on a quest to slay monsters and dragons was almost real, and reinforced by the jousting spectacle. KnightShift refers to themes of high romance and chivalry found in old and new media such as medieval fairytales and video games. In KnightShift the artist makes use of video game imagery and animated gifs to build a modern jousting spectacle. The knight is shown galloping on his pixelated steed towards the dragon, the opponent, or the dame, attempting to create a more utopian world.
Heroin3 – VIDEO INSTALLATION
H3roin is a video installation that explores the relationship between psychedelia and black magic. The piece remixes the cult film “Girl on a Motorcycle” starring 60’s pop icon Marianne Faithful into a dark neo-psychedelic reverie. It challenges the concept of the free love movement, suggesting dark esoteric undercurrents that lead the generation and Marianne into a world of latent violence and despair.
THE FONTAINES – VIDEO INSTALLATION
The artist created the Fontaine family inside video game The Sims 10 years ago. She grew extremely close to them, helping them develop their personalities, skills and interests. In no time they became the most dysfunctional family on the block. Father Fontaine’s mow-hawk prevented him from keeping a job. The families obsession with pizza delivery caused health problems, and daughter Fontaine’s obsession with sleeping outside meant she was always tired and late for school. Soon, the Fontaine’s financial troubles led to depression, hygiene issues and a deep unpopularity in the community. The artist felt so guilty for creating such sad circumstances for the Fontaine’s she turned the game off, and didn’t open it again for 10 years. The Fontaine’s is a portrait series and installation which imagines father and daughter Fontaine 10 years on, having been left alone inside the virtual wilderness world with no-one to oversee them.